DE_Probe O Doom
DE_Probe O Doom
DE_Deploys a probe which burrows like a trapdoor spider beneath the ground, awaiting the moment to strike and violate an enemy with its probe, probably killing him / her in the process.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141082037104721052 |
Combat log ID: | 803966338203648 |
FQN: | abl. |
Star Wars name: | DE_Probe O Doom |
In anderen Sprachen: | [probe_o_doom] FR_Probe O Doom |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [5s]
DE_Probe O DoomSlot: Debuff Duration: 5 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek.
Global ID: 16141122071716311977 FQN: abl. test. qa. dingo. probe_ o_ doom/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectexplosive_probe. project
- [45s]
DE_Probe O DoomSlot: Debuff Duration: 45 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141125370251196592 FQN: abl. test. qa. dingo. probe_ o_ doom/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectexplosive_probe. mark_detonate_target
- 2
- When character takes Energy damage (100% chance)
Perform the following actions:
- Add effect #6 to TARGET from TARGET
- Remove this effect
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 30
- Sort Type = Closest
- Radius = 20m
Global ID: 16141124270739570183 FQN: abl. test. qa. dingo. probe_ o_ doom/0/3 - <
- 1
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 4.000
- Amount Min = (float) 2.000
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Add effect #5 to TARGET from TARGET
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141118773181429382 FQN: abl. test. qa. dingo. probe_ o_ doom/0/4
- [1.5s]
DE_Probe O DoomSlot: Debuff Duration: 1.5 Sek. On death: Effect is removed # occurrences: 0 Tags: 298977208771428608 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.5 Sek.
- Max Duration = (time) 1.5 Sek.
Conditions: - <
- If TARGET is an enemy
- Can only be called by other effects
Target overrides: - [target override] Primary Target
Global ID: 16141117673669801173 FQN: abl. test. qa. dingo. probe_ o_ doom/0/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, possibly knockdown, momentum = 1,5, 55° pitch, 0° yaw
- [1s]
DE_Probe O DoomSlot: Debuff Duration: 1 Sek. On death: Effect is removed Tick rate: 0.25 Sek. (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141120972204683772 FQN: abl. test. qa. dingo. probe_ o_ doom/0/6 - Set Duration
- 1
- When effect expires
Perform the following actions:
- Play appearance epp.
agent. explosive_probe. detonate - Add effect #3 to TARGET from TARGET
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
agent. explosive_probe. detonate_beep