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  7. ravage

[Ravage]

bladerush

[Ravage]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bladerush
[Ravage]
2
stunned
Stunned (Physical)
3
immobilized
Immobilized (Physical)
4
unleash
Unshakable
5
movementSlowed
Slowed (Physical)
  • [hidden] [does not expire]
    bladerushEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1125
      - Standard Health Percent Min = (float) 0,1125
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 1,125
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 5
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 6
    • When effect ticks the 9th time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,225
      - Standard Health Percent Min = (float) 0,225
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,5
      - Coefficient = (float) 2,25
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 7
    • When effect ticks the 9th time

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,5
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 8
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_knight.​master_strike_debuff
  • 9
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_knight.master_strike.cancel
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.sith_warrior.berserk_ataru
  • [3s]
    stunned Stunned (Physical)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.ravage.reaction
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.jedi_knight.master_strike.target_cancel
  • [3s]
    immobilized Immobilized (Physical)

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [does not expire]
    unleash Unshakable

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • [3s]
    movementSlowed Slowed (Physical)

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect