1. Fähigkeiten
  2. agent
  3. diversion

Ablenkung

smokegrenade

Ablenkung

Reduziert die Präzision bei bis zu 8 Gegnern in einem Radius von 8 Metern <<1[%d/%d/%d]>> Sekunden lang um 45 % und nimmt ihnen die Deckung. Kann nicht bei Operationsbossen eingesetzt werden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.agent.sniper.base
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
smokegrenade
Ablenkung
2
smokegrenade
Ablenkung
3
smokegrenadeAblenkung (Tech) – Präzision reduziert.
4
movementslowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
5
smokegrenadeAblenkung (Tech) – Präzision reduziert.
6
smokegrenade
Ablenkung
7
8
smokegrenade
Ablenkung
8
7
abl_ag_sn_fortuitous_bedlamKontrolliertes Chaos – Rüstungsdurchschlag erhöht.
  • [hidden] [0s]
    smokegrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.agent.diversion.cast_instant, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [8s]
    smokegrenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.diversion.target
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If toughness of TARGET is not = Streiterin
          Failure message: Cannot be used on Operation Bosses.
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​npc.​raid_boss
          Failure message: Cannot be used on Operation Bosses.
        >

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0.5s]
    movementslowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [0s] [not displayed]
    smokegrenadeEffect #6

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [3s]
    smokegrenadeEffect #7

  • 1
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If TARGET has at least 2 effects with the tag tag.​abl.​agent.​fortuitous_bedlam_builder applied by CASTER

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [8s]
    abl_ag_sn_fortuitous_bedlamKontrolliertes Chaos
    Rüstungsdurchschlag erhöht.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions: