Ataru-Form
Ataru-Form
Nimm eine akrobatische Lichtschwert-Form ein, die deine Schnelligkeit um 3 % erhöht. Außerdem haben deine erfolgreichen Nahkampfangriffe eine Chance von 20 %, einen zweiten Angriff auszulösen, der <<1>> Waffenschaden verursacht. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten.
Ersetzt "Shii-Cho-Form".
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140986449745849375 |
Combat log ID: | 1259692433080320 |
FQN: | abl. |
Star Wars name: | Ataru-Form |
In anderen Sprachen: | Ataru Form Forme Ataru |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Schnelligkeit erhöht. Bei einem Treffer besteht die Chance, einen zweiten, kostenlosen Angriff auszulösen.Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.sith_ warrior. ataru_ form abl. sith_ warrior. ataru_ swing_ proc Initializers: - Set type to Other, cannot toggle off
Global ID: 16140990963574287444 FQN: abl. sith_ warrior. skill. carnage. ataru_ form/32/1 - 1
- When effect is applied
Perform the following actions:
- Modify stat [instant_reduction_percentage], increase by 0,03
- Modify stat Aktivierungszeit-Reduktion, increase by 0,03
- Modify stat Kanalisierungszeit-Reduktion, increase by 0,03
- 2
- When character deals damage with tags tag.
abl. with result Crit or Ok or Glance that does not get redirected, not more than every 1.5 Sek. (20% chance)sith_warrior. melee_damage
Override target to:
- Trigger Target
Only when the following conditions are met:
- If CASTER is positioned ≤ 7m to melee distance of TARGET
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 3
Override target to:
- Trigger Target
Only when the following conditions are met:
- If CASTER is positioned ≤ 7m to melee distance of TARGET
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When character deals damage with tags tag.
abl. with result Crit or Ok or Glance that does not get redirectedsith_warrior. sweeping_slash
Override target to:
- Trigger Target
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 5
- When character deals damage with tags tag.
abl. with result Crit or Ok or Glance that does not get redirectedsith_warrior. massacre_aoe_dmg
Override target to:
- Trigger Target
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 6
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.sith_warrior.berserk_ataru
- [hidden] [0.6s]
Effect #2Slot: Other (not visible) Duration: 0.6 Sek. On death: Effect is removed Tick rate: 0.6 Sek. (1 ticks) # occurrences: 1 Tags: tag. abl. , tag.sith_ warrior. direct_ damage abl. sith_ warrior. ataru_ swing_ dmg Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.6 Sek.
- Max Duration = (time) 0.6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140987665039402829 FQN: abl. sith_ warrior. skill. carnage. ataru_ form/32/2 - 1
- When effect expires
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectataru_form. hit - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,05
- Standard Health Percent Min = (float) 0,05
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,67
- Coefficient = (float) 0,5
- Health Steal Percentage = (float) 0
- Slots = Primary Melee