1. Fähigkeiten
  2. bounty_hunter
  3. guard

Bewachen

cc_defensive

Bewachen

Während der Dauer des Effekts erleidet der bewachte Spieler 5% weniger Schaden und erzeugt 25% weniger Bedrohung. Zusätzlich werden 50% des eingehenden Schadens durch feindliche Spieler auf dich umgeleitet, solange du dich innerhalb von 15 Metern vom Ziel entfernt aufhältst.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.shield_tech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cc_defensiveBewachen – Fängt Schaden für einen anderen Spieler ab.
2
guardBewachen – Erlittener Schaden und erzeugte Bedrohung reduziert. Leitet 50% des erlittenen Spielerschadens um.
3
cc_defensive
Bewachen
4
guardBewachen – Erlittener Schaden und erzeugte Bedrohung reduziert. Leitet 50% des erlittenen Spielerschadens um.
5
guard_desatBewachen – Außer Reichweite.
6
guard
Bewachen
7
cc_defensive
Bewachen
  • [does not expire]
    cc_defensiveBewachen
    Fängt Schaden für einen anderen Spieler ab.

  • 1
    • Just before this effect is removed

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​pvp.​guard
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​itm.​set_bonus.​guard

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 3
        - Disciplines = Id(dis.powertech.advanced_prototype, dis.powertech.firebug)

    Perform the following actions:

  • [does not expire]
    guardBewachen
    Erlittener Schaden und erzeugte Bedrohung reduziert.
    Leitet 50% des erlittenen Spielerschadens um.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 3
    • Before NPC with this effect takes damage, not more than every 0.5 Sek.

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
  • [0s] [not displayed]
    cc_defensiveEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_damage_arc, dependent on calling effect
  • [hidden] [3s]
    guardEffect #4
    Erlittener Schaden und erzeugte Bedrohung reduziert.
    Leitet 50% des erlittenen Spielerschadens um.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_aura
  • 2
    • When character takes damage, not more than every 3 Sek.

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [3s]
    guard_desatBewachen
    Außer Reichweite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [3s]
    guardEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_caster_aura