Durchdringende Geschosse
Durchdringende Geschosse
Erhöht den Rüstungsdurchschlag für "Durchdringende Schüsse" um 20 %, und "Durchdringende Schüsse" machen Ziele für die Dauer der Aktivierung bewegungsunfähig.
Eigenschaften
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | Patch 7.0.0 |
| Global ID: | 16140912107094957027 |
| Combat log ID: | 4476352354844672 |
| FQN: | abl. |
| Star Wars name: | Durchdringende Geschosse |
| In anderen Sprachen: | Penetrating Rounds Tirs pénétrants |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141044436389674259 FQN: abl. agent. skill. marksmanship. mods. tier3. penetrating_ rounds/7/1 - 1
- When character deals damage with tags tag.
abl. , not more than every 0.4 Sek.agent. penetrating_blasts
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Rüstungsdurchschlag for ability
Durchdringende Schüsse, increase by 0,2Durchdringende Schüsse
Gibt eine Reihe von Schüssen ab, die <<1>> Waffenschaden verursachen und das Ziel <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang spalten. Gespaltene Ziele haben einen um 20% reduzierten Rüstungswert. Verbraucht über die Dauer der Kanalisierung 20 Energie. Ersetzt Feuerstoß.
FQN: abl.agent.skill.marksmanship.penetrating_blasts
- [0.6s]
Gelähmt (Physisch)
Bewegungsunfähig.Slot: Debuff Duration: 0.6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. root abl. , tag.dispel_ type. physical abl. jedi_ knight. master_ strike_ debuff Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.6 Sek.
- Max Duration = (time) 0.6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141041137854789130 Combat log ID: 4476352354844928 FQN: abl. agent. skill. marksmanship. mods. tier3. penetrating_ rounds/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation