1. Fähigkeiten
  2. agent
  3. skill
  4. engineering
  5. electrified_conduit

Elektrifizierter Leiter

abl_ag_sn_conductive_conduit

Elektrifizierter Leiter

Wenn EMP-Entladung einem Ziel Schaden zufügt, verursacht Elektrifizierter Leiter <<1>> zusätzlichen Energieschaden pro Stapel Elektrifizierte Railgun beim Ziel. Außerdem verursacht EMP-Entladung bei bis zu 7 weiteren feindlichen Zielen im Umkreis von 5 Metern Schaden, wenn das Primärziel von deiner Fähigkeit Elektrifizierte Railgun betroffen ist.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.agent.sniper.engineering
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_conductive_conduit
Elektrifizierter Leiter
2
abl_ag_sn_conductive_conduit
Elektrifizierter Leiter
3
abl_ag_sn_conductive_conduit
Elektrifizierter Leiter
  • [hidden] [does not expire]
    abl_ag_sn_conductive_conduitEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) true
        - Actor = (int) 2
        - Disciplines = Id(dis.sniper.engineering)

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0247
      - Standard Health Percent Min = (float) 0,0207
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,227
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When character deals damage with tags tag.abl.agent.interrogation_probe and tag.abl.agent.electrified_railgun that does not get redirected

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • <
        • If TARGET has at least 3 effects with the tag tag.​abl.​agent.​electrified_railgun applied by CASTER
        AND
        • If TARGET has an effect with the tag tag.​abl.​agent.​interrogation_probe applied by CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_ag_sn_conductive_conduitEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER