Feuersturmgranate
Feuersturmgranate
Wirft eine Brandgranate auf den Standort des Primärziels. Rund um den Aufprallpunkt entsteht eine große verbrannte Fläche, die allen Feinden innerhalb dieses Gebiets anhaltenden Elementarschaden zufügt.
Eigenschaften
Type: | active |
Activation time: | 3 Sek. channel |
Target type: | Ground |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140914338312208643 |
Combat log ID: | 4274974223237120 |
FQN: | abl. |
Star Wars name: | Feuersturmgranate |
In anderen Sprachen: | Firestorm Grenade Grenade de tempête de feu |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [60s]
[HIDDEN]Incendiary Grenade Active GTAESlot: Buff Duration: 60 Sek. On death: Effect is removed Tick rate: 1 Sek. (60 ticks) # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60 Sek.
- Max Duration = (time) 60 Sek.
Conditions: - If difficulty is set to Story Mode
Target overrides: - [target override] Caster
Global ID: 16141168737256132177 Combat log ID: 4274974223237433 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ gtae/20/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. incendiary_grenade_gtae_story - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- RadiusResetScaleOnReachedMaxScale = (bool) false
- RadiusResetScaleOnReachedMinScale = (bool) false
- LoopingVfxSynchronizeMovementUpdates = (bool) true
- LoopingVfxSynchronizeRotationUpdates = (bool) true
- LoopingVfxSynchronizeScalingUpdates = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Ground
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) operations/dxun/boss_4/incendiary_grenade_shrinking_story
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- RadiusScalingType = (string) aoeScaling_FixedAmount
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- OnTickVfxPlaystyle = (string) aoeVfx_None
- RadiusBehaviorOnReachedMinScale = (string) aoeScaling_StopScaling
- RadiusBehaviorOnReachedMaxScale = (string) aoeScaling_StopScaling
- Effect Number = (int) 0
- Ability Spec =FeuersturmgranateFeuersturmgranate
Wirft eine Brandgranate auf den Standort des Primärziels. Rund um den Aufprallpunkt entsteht eine große verbrannte Fläche, die allen Feinden innerhalb dieses Gebiets anhaltenden Elementarschaden zufügt.
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade_tick
- Min Tick Count = (int) 1
- Max Tick Count = (int) 60
- Tick Rate = (float) 1
- Min Lifespan = (float) 60,099999
- Max Lifespan = (float) 60,099999
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,7
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- RadiusMaxScale = (float) 1
- RadiusMinScale = (float) 0,58
- RadiusScaleAmountPerSecond = (float) -0,016
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- [hidden] [60s]
[HIDDEN]Incendiary Grenade Active GTAESlot: Buff Duration: 60 Sek. On death: Effect is removed Tick rate: 1 Sek. (60 ticks) # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60 Sek.
- Max Duration = (time) 60 Sek.
Conditions: - If difficulty is set to Veteran or Master Mode
Target overrides: - [target override] Caster
Global ID: 16141169836767759388 Combat log ID: 4274974223237448 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ gtae/20/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. incendiary_grenade_gtae
- 2
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [1.1s]
Feuersturm
Stehe im Feuer. Vermutlich nicht ratsam.Slot: Debuff Duration: 1.1 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ damage_ tick Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.1 Sek.
- Max Duration = (time) 1.1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141170936279385067 Combat log ID: 4274974223237457 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ gtae/20/3 - 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,16
- Standard Health Percent Min = (float) 0,16
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [hidden] [60s]
[HIDDEN]Incendiary Grenade Active GTAESlot: Buff Duration: 60 Sek. On death: Effect is removed Tick rate: 1 Sek. (60 ticks) # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60 Sek.
- Max Duration = (time) 60 Sek.
Conditions: - <
- Can only be called by other effects
- If difficulty is set to Master Mode
Target overrides: - [target override] Caster
Global ID: 16141163239697889230 Combat log ID: 4274974223237473 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ gtae/20/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. incendiary_grenade_gtae_story - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- RadiusResetScaleOnReachedMaxScale = (bool) false
- RadiusResetScaleOnReachedMinScale = (bool) false
- LoopingVfxSynchronizeMovementUpdates = (bool) true
- LoopingVfxSynchronizeRotationUpdates = (bool) true
- LoopingVfxSynchronizeScalingUpdates = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Ground
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) operations/dxun/boss_4/incendiary_grenade_shrinking_story
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- RadiusScalingType = (string) aoeScaling_FixedAmount
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- OnTickVfxPlaystyle = (string) aoeVfx_None
- RadiusBehaviorOnReachedMinScale = (string) aoeScaling_StopScaling
- RadiusBehaviorOnReachedMaxScale = (string) aoeScaling_StopScaling
- Effect Number = (int) 0
- Ability Spec =FeuersturmgranateFeuersturmgranate
Wirft eine Brandgranate auf den Standort des Primärziels. Rund um den Aufprallpunkt entsteht eine große verbrannte Fläche, die allen Feinden innerhalb dieses Gebiets anhaltenden Elementarschaden zufügt.
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade_tick
- Min Tick Count = (int) 1
- Max Tick Count = (int) 60
- Tick Rate = (float) 1
- Min Lifespan = (float) 60,099999
- Max Lifespan = (float) 60,099999
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,7
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- RadiusMaxScale = (float) 1,6
- RadiusMinScale = (float) 0,0001
- RadiusScaleAmountPerSecond = (float) 0,4
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1