1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. incendiary_grenade_gtae

Grenade de tempête de feu

ringoffire

Grenade de tempête de feu

Lance une grenade incendiaire où se trouve la cible principale. Crée une large parcelle de terrain brûlée au point d'impact, infligeant des dégâts élémentaires continus à tous les ennemis dans la zone.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ringoffire
Incendiary Grenade Active GTAE
2
ringoffire
Incendiary Grenade Active GTAE
3
ringoffireTempête de feu – Dans le feu. Sûrement pas une bonne idée.
  • [hidden] [60s]
    ringoffire [HIDDEN]Incendiary Grenade Active GTAE

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade_gtae_story, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - RadiusResetScaleOnReachedMaxScale = (bool) false
      - RadiusResetScaleOnReachedMinScale = (bool) false
      - LoopingVfxSynchronizeMovementUpdates = (bool) true
      - LoopingVfxSynchronizeRotationUpdates = (bool) true
      - LoopingVfxSynchronizeScalingUpdates = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Ground
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/dxun/boss_4/incendiary_grenade_shrinking_story
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - RadiusScalingType = (string) aoeScaling_FixedAmount
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - RadiusBehaviorOnReachedMinScale = (string) aoeScaling_StopScaling
      - RadiusBehaviorOnReachedMaxScale = (string) aoeScaling_StopScaling
      - Effect Number = (int) 0
      - Ability Spec =

      Grenade de tempête de feu

      Lance une grenade incendiaire où se trouve la cible principale. Crée une large parcelle de terrain brûlée au point d'impact, infligeant des dégâts élémentaires continus à tous les ennemis dans la zone.

      FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​incendiary_grenade_tick

      Grenade de tempête de feu

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 60
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 60,099999
      - Max Lifespan = (float) 60,099999
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,7
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - RadiusMaxScale = (float) 1
      - RadiusMinScale = (float) 0,58
      - RadiusScaleAmountPerSecond = (float) -0,016
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [hidden] [60s]
    ringoffire [HIDDEN]Incendiary Grenade Active GTAE

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade_gtae, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [1.1s]
    ringoffireTempête de feu
    Dans le feu. Sûrement pas une bonne idée.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [60s]
    ringoffire [HIDDEN]Incendiary Grenade Active GTAE

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade_gtae_story, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - RadiusResetScaleOnReachedMaxScale = (bool) false
      - RadiusResetScaleOnReachedMinScale = (bool) false
      - LoopingVfxSynchronizeMovementUpdates = (bool) true
      - LoopingVfxSynchronizeRotationUpdates = (bool) true
      - LoopingVfxSynchronizeScalingUpdates = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Ground
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/dxun/boss_4/incendiary_grenade_shrinking_story
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - RadiusScalingType = (string) aoeScaling_FixedAmount
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - RadiusBehaviorOnReachedMinScale = (string) aoeScaling_StopScaling
      - RadiusBehaviorOnReachedMaxScale = (string) aoeScaling_StopScaling
      - Effect Number = (int) 0
      - Ability Spec =

      Grenade de tempête de feu

      Lance une grenade incendiaire où se trouve la cible principale. Crée une large parcelle de terrain brûlée au point d'impact, infligeant des dégâts élémentaires continus à tous les ennemis dans la zone.

      FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​incendiary_grenade_tick

      Grenade de tempête de feu

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 60
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 60,099999
      - Max Lifespan = (float) 60,099999
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,7
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
      - RadiusMaxScale = (float) 1,6
      - RadiusMinScale = (float) 0,0001
      - RadiusScaleAmountPerSecond = (float) 0,4
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1