Grenade de tempête de feu
Grenade de tempête de feu
Lance une grenade incendiaire où se trouve la cible principale. Crée une large parcelle de terrain brûlée au point d'impact, infligeant des dégâts élémentaires continus à tous les ennemis dans la zone.
Attributs
Type: | active |
Activation time: | 3s channel |
Target type: | Ground |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16140914338312208643 |
Combat log ID: | 4274974223237120 |
FQN: | abl. |
Star Wars name: | Grenade de tempête de feu |
Autres langues: | Firestorm Grenade Feuersturmgranate |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [60s]
[HIDDEN]Incendiary Grenade Active GTAESlot: Buff Duration: 60s On death: Effect is removed Tick rate: 1s (60 ticks) # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s
Conditions: - If difficulty is set to Story Mode
Target overrides: - [target override] Caster
Global ID: 16141168737256132177 Combat log ID: 4274974223237433 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ gtae/20/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. incendiary_grenade_gtae_story - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- RadiusResetScaleOnReachedMaxScale = (bool) false
- RadiusResetScaleOnReachedMinScale = (bool) false
- LoopingVfxSynchronizeMovementUpdates = (bool) true
- LoopingVfxSynchronizeRotationUpdates = (bool) true
- LoopingVfxSynchronizeScalingUpdates = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Ground
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) operations/dxun/boss_4/incendiary_grenade_shrinking_story
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- RadiusScalingType = (string) aoeScaling_FixedAmount
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- OnTickVfxPlaystyle = (string) aoeVfx_None
- RadiusBehaviorOnReachedMinScale = (string) aoeScaling_StopScaling
- RadiusBehaviorOnReachedMaxScale = (string) aoeScaling_StopScaling
- Effect Number = (int) 0
- Ability Spec =Grenade de tempête de feuGrenade de tempête de feu
Lance une grenade incendiaire où se trouve la cible principale. Crée une large parcelle de terrain brûlée au point d'impact, infligeant des dégâts élémentaires continus à tous les ennemis dans la zone.
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade_tick
- Min Tick Count = (int) 1
- Max Tick Count = (int) 60
- Tick Rate = (float) 1
- Min Lifespan = (float) 60,099999
- Max Lifespan = (float) 60,099999
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,7
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- RadiusMaxScale = (float) 1
- RadiusMinScale = (float) 0,58
- RadiusScaleAmountPerSecond = (float) -0,016
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- [hidden] [60s]
[HIDDEN]Incendiary Grenade Active GTAESlot: Buff Duration: 60s On death: Effect is removed Tick rate: 1s (60 ticks) # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s
Conditions: - If difficulty is set to Veteran or Master Mode
Target overrides: - [target override] Caster
Global ID: 16141169836767759388 Combat log ID: 4274974223237448 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ gtae/20/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. incendiary_grenade_gtae
- 2
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [1.1s]
Tempête de feu
Dans le feu. Sûrement pas une bonne idée.Slot: Debuff Duration: 1.1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ damage_ tick Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.1s
- Max Duration = (time) 1.1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141170936279385067 Combat log ID: 4274974223237457 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ gtae/20/3 - 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,16
- Standard Health Percent Min = (float) 0,16
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [hidden] [60s]
[HIDDEN]Incendiary Grenade Active GTAESlot: Buff Duration: 60s On death: Effect is removed Tick rate: 1s (60 ticks) # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s
Conditions: - <
- Can only be called by other effects
- If difficulty is set to Master Mode
Target overrides: - [target override] Caster
Global ID: 16141163239697889230 Combat log ID: 4274974223237473 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. incendiary_ grenade_ gtae/20/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. incendiary_grenade_gtae_story - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- RadiusResetScaleOnReachedMaxScale = (bool) false
- RadiusResetScaleOnReachedMinScale = (bool) false
- LoopingVfxSynchronizeMovementUpdates = (bool) true
- LoopingVfxSynchronizeRotationUpdates = (bool) true
- LoopingVfxSynchronizeScalingUpdates = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Ground
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) operations/dxun/boss_4/incendiary_grenade_shrinking_story
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- RadiusScalingType = (string) aoeScaling_FixedAmount
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- OnTickVfxPlaystyle = (string) aoeVfx_None
- RadiusBehaviorOnReachedMinScale = (string) aoeScaling_StopScaling
- RadiusBehaviorOnReachedMaxScale = (string) aoeScaling_StopScaling
- Effect Number = (int) 0
- Ability Spec =Grenade de tempête de feuGrenade de tempête de feu
Lance une grenade incendiaire où se trouve la cible principale. Crée une large parcelle de terrain brûlée au point d'impact, infligeant des dégâts élémentaires continus à tous les ennemis dans la zone.
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade_tick
- Min Tick Count = (int) 1
- Max Tick Count = (int) 60
- Tick Rate = (float) 1
- Min Lifespan = (float) 60,099999
- Max Lifespan = (float) 60,099999
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,7
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- RadiusMaxScale = (float) 1,6
- RadiusMinScale = (float) 0,0001
- RadiusScaleAmountPerSecond = (float) 0,4
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1