1. Fähigkeiten
  2. trooper
  3. flak_shell

Flak-Projektil

abl_tr_va_flak_shell

Flak-Projektil

Feuert ein effektives Geschoss ab, das bei Kontakt mit dem Ziel sofort explodiert, den Bereich mit sengend heißer Schlacke übersät und bei bis zu 8 Zielen im Umkreis von 8 Metern um das ursprüngliche Ziel <<1>> Kinetikschaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.trooper.specialist.tactics
  • apc.trooper.specialist.shield_specialist

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_va_flak_shell
Flak-Projektil
2
abl_tr_va_flak_shell
Flak-Projektil
3
knockdownNiedergeschlagen – Am Boden und handlungsunfähig.
4
movementSlowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
5
abl_tr_va_smothering_slag
Smothering Slag lockout
  • [hidden] [0s]
    abl_tr_va_flak_shellEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.flak_shell.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.trooper.flak_shell.target_hit, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_tr_va_flak_shellEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,111
      - Standard Health Percent Min = (float) 0,071
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,91
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.flak_shell.shrapnel_hit, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​smothering_slag_lockout

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [2s]
    knockdownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 0,5, 15° pitch, 0° yaw
  • [15s]
    movementSlowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 25%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect