1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. hk47
  9. sonic_grenade

Schallgranate

flashbang

Schallgranate

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.droid.boss.ilum.hk47

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashbang
Schallgranate
2
blindedGeblendet (Physisch) – Handlungsunfähig. Wird bei Schaden beendet.
3
flashbang
Schallgranate
  • [hidden] [0s]
    flashbangEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20,009999m to 32m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.agent.flash_bang.cast_instant_short
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10,01m to 20m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.agent.flash_bang.cast_instant_med
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.agent.flash_bang.cast_instant_far
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [2s]
    blindedGeblendet (Physisch)
    Handlungsunfähig. Wird bei Schaden beendet.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade.blinded, dependent on calling effect
    • Stun the TARGET
    • Generate Heat
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,25
    • Spend Action Points
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,25
    • Spend Force
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,25
    • Spend Energy
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,25
  • 2
    • When character takes damage

    Perform the following actions:

    • Remove this effect
  • [hidden] [25s]
    flashbangEffect #3