1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. hk47
  9. sonic_grenade

Sonic Grenade

flashbang

Sonic Grenade

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141112625922946205

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashbang
Sonic Grenade
2
blindedBlinded (Physical) – Unable to act. Breaks on damage.
3
flashbang
Sonic Grenade
  • [hidden] [0s]
    flashbangEffect #1

    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned 20.009999m to 32m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • Play appearance epp . agent . flash_bang . cast_instant_short
    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned 10.01m to 20m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • Play appearance epp . agent . flash_bang . cast_instant_med
    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned not more than 10m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
    • Play appearance epp . agent . flash_bang . cast_instant_far
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [2s]
    blindedBlinded (Physical)
    Unable to act. Breaks on damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . flash_grenade . blinded, dependent on calling effect
    • Stun the TARGET
    • Generate Heat
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.25
    • Spend Action Points
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.25
    • Spend Force
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.25
    • Spend Energy
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.25
    • When NPC with this effect takes damage (weapon mode 1)

    Perform the following actions:

    • Remove this effect
  • [hidden] [25s]
    flashbangEffect #3