Sicherheitsmaßnahmen
Sicherheitsmaßnahmen
Aktiviert Sicherheitsmaßnahmen und reduziert sofort die Bedrohung um einen mittleren Wert. Entfernt alle bewegungseinschränkenden Effekte und erhöht dein Bewegungstempo <<1>> Sekunden lang um 75 %.
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | Buff |
| Initializers: |
|
Metadaten
| Contained since: | Patch 3.0.0 |
| Global ID: | 16140925134370843524 |
| Combat log ID: | 3469564776022016 |
| FQN: | abl. |
| Star Wars name: | Sicherheitsmaßnahmen |
| In anderen Sprachen: | Countermeasures Contre-mesures |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. generic. long_ cooldown Global ID: 16141170073190866158 FQN: abl. agent. countermeasures/22/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. subterfuge. cast_instant
- 2
- When effect is applied
Override target to:
- Enemies List
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0,25
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- [10s]
Sicherheitsmaßnahmen
Regelmäßige Heilung.Slot: Buff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 1 Tags: tag. abl. , tag.buff. heal_ over_ time abl. , tag.generic. long_ cooldown abl. agent. heal_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ignore Scoreboard Stats
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141171172702487355 FQN: abl. agent. countermeasures/22/2 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
agent. skill. xp1. heal_proc - Heal the TARGET for 1*BonusHeal + (1% of its HP), causing no threat
- [10s]
Erholungsmittel
Nächste Kolto-Sonde bei einem neuen Ziel gewährt sofort zwei Stapel.Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.generic. long_ cooldown abl. agent. curative_ counteragent Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(
Kolto-Sonde)Kolto-Sonde
Ruft einen Droiden herbei, der ein verbündetes Ziel <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um <<1>> heilt. Bis zu 2-mal stapelbar.
FQN: abl.agent.kolto_probe
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141172272214114676 Combat log ID: 3469564776022292 FQN: abl. agent. countermeasures/22/3 - Set Duration
- [6s]
Sicherheitsmaßnahmen
Bewegungstempo erhöht.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. generic. long_ cooldown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.sniper.marksmanship, dis.sniper.virulence, dis.sniper.engineering)
Global ID: 16141173371725744065 FQN: abl. agent. countermeasures/22/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.debuff.root, tag.abl.debuff.snare
- 2
- When effect is applied
Perform the following actions:
- Set movement speed to 175%