1. Fähigkeiten
  2. trooper
  3. storm

Stürmen

chargedplating

Stürmen

Stürme auf ein entferntes Ziel zu, verursache <<1>> Kinetikschaden, unterbrich die aktuelle Aktion des Ziels und lähme es <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang. Kann nicht gegen Ziele in Deckung eingesetzt werden. Der Einsatz von "Stürmen" gewährt "Wilder Blitz", wodurch die Abklingzeit von "Stürmen" zurücksetzt und das Bewegungstempo 6 Sekunden lang um 30 % erhöht wird. Ist "Wilder Blitz" aktiv, kann "Stürmen" einmal aus einer Entfernung von 10 Metern zum Ziel eingesetzt werden und verursacht 50 % zusätzlichen Schaden, unterbricht/lähmt das Ziel aber nicht erneut und gewährt keine Ladung. Dieser Effekt kann nur einmal alle 15 Sekunden auftreten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.trooper.specialist.plasmatech_mods
  • apc.tutorial.trooper.vanguard.plasmatech.1
  • apc.tutorial.trooper.vanguard.tactics.1
  • apc.tutorial.trooper.vanguard.shield_specialist.1
  • apc.trooper.specialist.tactics_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chargedplating
Stürmen
2
chargedplating
Stürmen
3
immobilizedGelähmt (Tech) – Bewegungsunfähig.
4
movementSlowedVerlangsamt (Tech) – Bewegungstempo reduziert.
5
abl_tr_va_blitzWilder Blitz – Bewegungstempo erhöht. Stürmen verbessert.
6
chargedplating
Stürmen
7
abl_tr_va_blitz
Battering Blitz Lockout
  • [0s] [not displayed]
    chargedplatingEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 10m to melee distance of TARGET
        AND
        • If CASTER has an effect with the tag tag.​abl.​trooper.​battering_blitz
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shoulder_slam.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,162
      - Standard Health Percent Min = (float) 0,102
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.trooper.storm.instant_no_charge
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,108
      - Standard Health Percent Min = (float) 0,068
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,88
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.trooper.storm.storm_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,108
      - Standard Health Percent Min = (float) 0,068
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,88
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    chargedplatingEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 1 Sek.
  • [2s]
    immobilizedGelähmt (Tech)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [2s]
    movementSlowedVerlangsamt (Tech)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [hidden] [0s] [not displayed]
    chargedplatingEffect #6

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [15s]
    abl_tr_va_blitz Battering Blitz Lockout

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function