1. Fähigkeiten
  2. trooper
  3. full_auto

Vollautomatik

fullAuto

Vollautomatik

Feuert eine anhaltende Salve ab, die <<1>> Waffenschaden verursacht und während der Dauer 24 Kraftzellen verbraucht. Schwache und normale Feinde im Blasterfeuer sind für die Dauer betäubt.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.trooper.commando.base
  • apc.tutorial.trooper.commando.assault_specialist.6

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fullAuto
Vollautomatik
2
fullAuto
Vollautomatik
3
stunnedBetäubt – Handlungsunfähig.
4
movementslowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
5
fullAuto
Vollautomatik
  • [hidden] [does not expire]
    fullAutoEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​reserve_powercell

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 6 Energy
          Failure message: Insufficient Energy Cells
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​reserve_powercell
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​reserve_powercell
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.exit
    • Dispel all effects from tags tag.​abl.​trooper.​curtain_of_fire_buff, tag.​abl.​trooper.​reserve_powercell
  • [0s] [not displayed]
    fullAutoEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,10475
      - Standard Health Percent Min = (float) 0,10475
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,3
      - Coefficient = (float) 1,0475
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [1s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.damage, dependent on calling effect
    • Stun the TARGET
  • [3s]
    movementslowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • [0s] [not displayed]
    fullAutoEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 6
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0