Vollautomatik
Vollautomatik
Feuert eine anhaltende Salve ab, die <<1>> Waffenschaden verursacht und während der Dauer 24 Kraftzellen verbraucht. Schwache und normale Feinde im Blasterfeuer sind für die Dauer betäubt.
Eigenschaften
Type: | active |
Activation time: | 3 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141033242845755295 |
Combat log ID: | 801290573578240 |
FQN: | abl. |
Star Wars name: | Vollautomatik |
In anderen Sprachen: | Full Auto Tirs auto |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3 Sek.) On death: Effect is removed Tick rate: 1 Sek. (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Global ID: 16141039745142084245 FQN: abl. trooper. full_ auto/14/1 - 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.reserve_powercell
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER has ≥ 6 Energy
Failure message: Insufficient Energy Cells
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.reserve_powercell
- If CASTER has ≥ 6 Energy
Perform the following actions:
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.reserve_powercell
- If previous subeffect did not meet all conditions
Perform the following actions:
- Cancel this ability
- 4
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
trooper. full_auto. exit - Dispel all effects from tags tag.abl.trooper.curtain_of_fire_buff, tag.abl.trooper.reserve_powercell
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141043043676970940 FQN: abl. trooper. full_ auto/14/2 - <
- 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,10475
- Standard Health Percent Min = (float) 0,10475
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,3
- Coefficient = (float) 1,0475
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- [1s]
Betäubt
Handlungsunfähig.Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.debuff. stun abl. , tag.trooper. full_ auto abl. , tag.trooper. full_ auto_ stagger abl. , tag.trooper. energy_ cell_ cost_ channel abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141041944165342707 Combat log ID: 801290573578616 FQN: abl. trooper. full_ auto/14/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectfull_auto. damage - Stun the TARGET
- [3s]
Verlangsamt (Physisch)
Bewegungstempo reduziert.Slot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.trooper. energy_ cell_ ability abl. , tag.dispel_ type. physical abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If CASTER has the talent Deckungsfeuer
Deckungsfeuer
"Vollautomatik" und "Bolzensturm" verlangsamen das Bewegungstempo des Ziels mit jedem Treffer 3 Sekunden lang um 70 %.
FQN: tal.trooper.skill.gunnery.cover_fire
- Can only be called by other effects
Global ID: 16141045242700225050 Combat log ID: 801290573578627 FQN: abl. trooper. full_ auto/14/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 30%
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.trooper. mag_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. full_ auto abl. trooper. energy_ cell_ cost_ channel Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141044143188596809 FQN: abl. trooper. full_ auto/14/5 - <
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Spend Energy
- Amount = (float) 6
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0