1. Fähigkeiten
  2. npc
  3. ability
  4. rifle
  5. full_auto_ammo

Vollautomatik

fullAuto

Vollautomatik

Feuert eine anhaltende Salve ab, die bis zu 4 Sekunden lang schweren Schaden verursacht.


Erfordert Gewehr oder Kanone. Erfordert Munitionsvorrat und Nachladefähigkeit.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fullAuto
Vollautomatik
2
fullAuto
Vollautomatik
  • [hidden] [does not expire]
    fullAutoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.enter
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ion_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ap_clip
        >

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_normal
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ap_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_ap
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_plasma
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​ion_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_ion
  • 6
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,18
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 7
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.exit
  • 8
    • When channel finished

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER