1. NSCs
  2. location
  3. tatooine
  4. mob
  5. humanoid
  6. republic
  7. republic_sis_operative
Portrait

Republikanischer SID-Agent

Stufe 25-26 | Standard | Giftklinge


Eigenschaften

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Entkräften

FQN: abl.​npc.​ability.​tech.​debilitate

Entkräften
30 Sek.Sofort4 m100100%

Schlafpfeil

Versetzt das Ziel 8 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig.

FQN: abl.​npc.​ability.​tech.​sleep_dart

Schlafpfeil
60 Sek.Sofort30 m50100%

Giftklinge

Ein starker Messerangriff, der kinetischen Schaden verursacht und zusätzlich einige Sekunden lang körperlichen Giftschaden.

FQN: abl.​npc.​ability.​tech.​poison_blade

Giftklinge
20 Sek.Sofort4 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Giftpfeil

Feuert einen Giftpfeil ab, der 12 Sekunden lang beim Ziel Schaden verursacht.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Giftpfeil
18 Sek.Sofort30 m025%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask02_bmn_archetype
  • Material: face_spmask02_med_sp_a05c03_u
hair
(one of 4)
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143514 – not found
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c22_m
                      comp_human_non_c20_m
                        comp_human_non_c28_m
                          comp_human_non_c29_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_baggy_bmn_archetype
                                • Material: chest_baggy_med_ge_a19mercenary05_m
                                handhand_glove_bmn_archetype
                                • + hand_glove_bmn_med_ge_a19_forearm
                                • Material: hand_glove_med_ge_a19mercenary05_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_med_ge_a19_front
                                • + waist_belt_bmn_med_ge_a19_back
                                • Material: waist_belt_med_ge_a19mercenary05_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_med_ge_a19mercenary05_m_v01
                                bootboot_tall_bmn_archetype
                                • Material: boot_tall_med_ge_a19mercenary05_u