1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. republic
  7. coalition_officer
Portrait

Koalitionsoffizier

Stufe 37-38 | Elite | Kommandant


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 5914657649499330137

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bms_archetype
  • + face_gehelmet07_bms_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair
(one of 4)
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156666 – not found
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 3)
 skincolor_human_non_h15_p
     skincolor_human_non_h13_p
       skincolor_human_non_h16_p
        haircolor
        (one of 3)
         haircolor_human_non_h10_p
           haircolor_human_non_h06_p
             haircolor_human_non_h02_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c20_m
                  comp_human_non_c06_m
                    comp_human_non_c21_m
                      comp_human_non_c07_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bms_archetype
                        • + chest_baggy_bms_med_ge_a02_collar
                        • + chest_baggy_bms_med_ge_a02_strap
                        • Material: chest_baggy_med_ge_a02repofficer01_m
                        bracerbracer_short_bms_archetype
                        • Material: bracer_short_med_ge_a02repofficer01_u_v02
                        handhand_glove_bms_archetype
                        • + hand_glove_bms_med_ge_a02_cuff
                        • Material: hand_glove_med_ge_a02repofficer01_u
                        waistwaist_belt_bms_archetype
                        • + waist_belt_bms_med_ge_a02_back
                        • + waist_belt_bms_med_ge_a02_front
                        • Material: waist_belt_med_ge_a02repofficer01_u
                        legleg_pant_bms_archetype
                        • Material: leg_pant_med_ge_a02repofficer01_m_v02
                        bootboot_tall_bms_archetype
                        • + boot_tall_bms_med_ge_a02_cuff
                        • Material: boot_tall_med_ge_a02repofficer01_u