1. NSCs
  2. location
  3. balmorra_republic
  4. mob
  5. humanoid
  6. empire
  7. imperial_gearhead
Portrait

Imperialer Hightech-Schläger

Stufe 32-33 | Standard | Droidenkommandant


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Plasmasonde

Setzt eine Plasmadrohne ein, die 15 Sekunden lang allen Gegnern in der Nähe mittleren Schaden-über-Zeit zufügt.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasmasonde
12 Sek.Sofort30 m150%

Verhörsonde

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Verhörsonde
20 Sek.Sofort30 m1100%

Kolto-Sonde

FQN: abl.​npc.​ability.​tech.​kolto_probe_self

Kolto-Sonde
6 Sek.Sofortany1100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 16774542257121193016

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_asian_a01
  • Material: head_human_bma_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a04
  • Material: head_human_bma_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bma_archetype
  • + face_gehelmet11_bma_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156768 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c01_m
                        comp_human_non_c28_m
                          comp_human_non_c29_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_tight_bma_archetype
                                • + chest_tight_bma_med_ge_a09_back
                                • Material: chest_tight_med_ge_a09impsoldier01_m
                                bracerbracer_short_bma_archetype
                                • Material: bracer_short_med_ge_a09impsoldier01_u_v02
                                handhand_naked_bma_archetype
                                • Material: hand_naked_asian_young_a01c01_bma
                                • Skin slot 0: hand_naked_asian_young_a01c01_bma
                                • Skin color is hued into slot: 0
                                waistwaist_belt_bma_archetype
                                • + waist_belt_bma_med_ge_a09_front
                                • Material: waist_belt_med_ge_a09impsoldier01_u
                                legleg_pant_bma_archetype
                                • Material: leg_pant_med_ge_a09impsoldier01_m_v02
                                bootboot_tall_bma_archetype
                                • + boot_tall_bma_med_ge_a09_shin
                                • Material: boot_tall_med_ge_a09impsoldier01_u