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Portrait

Captain Devsh

Stufe 19 | Elite | Mandalorianisches Kommando


Eigenschaften

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Railschuss

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Railschuss
15 Sek.Sofort30 m125100%

Ranziehen

FQN: abl.​npc.​ability.​tech.​grapple

Ranziehen
36 Sek.Wirkt in 4 Sek.8-30 m100100%

Rüstungsschmelze

FQN: abl.​npc.​ability.​tech.​armor_melt

Rüstungsschmelze
15 Sek.Sofort10 m65100%

Elektropfeil

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Elektropfeil
2 Min. 0 Sek.Wirkt in 4 Sek.30 m60100%

Raketeneinschlag

FQN: abl.​npc.​ability.​tech.​missile_blast

Raketeneinschlag
9 Sek.Wirkt in 1.5 Sek.30 m55100%

Wärmesuchraketen

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Wärmesuchraketen
15 Sek.Sofort30 m40100%

Tod von oben

NSC-Version von Tod von oben.

FQN: abl.​npc.​ability.​pistol.​death_from_above

Tod von oben
30 Sek.Kanalisiert für 3 Sek.30 m20100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bms_archetype
  • Material: face_gehelmet02_heavy_ge_a03reptrooper02_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_heavy_tr_a02_shld
          • + chest_tight_bms_heavy_tr_a02_plate
          • Material: chest_tight_heavy_ge_a03reptrooper02_m
          handhand_glove_bms_archetype
          • + hand_glove_bms_heavy_tr_a02_bracer
          • Material: hand_glove_heavy_ge_a03reptrooper02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_tr_a02_front
          • + waist_belt_bms_heavy_tr_a02_back
          • Material: waist_belt_heavy_ge_a03reptrooper02_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_tr_a02_shin
          • Material: boot_tall_heavy_ge_a03reptrooper02_u