1. NSCs
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. republic
  7. victory_operative
Portrait

Dissidentin des Widerstands

Stufe 17-18 | Schwach | Effektivschütze


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Sprenggeschoss

Feuert ein explosives Projektil aus dem Gewehr, das beim Primärziel hohen Schaden und bei anderen Zielen im Umkreis von 5 Metern niedrigen Schaden verursacht.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Sprenggeschoss
6 Sek.Sofort30 m075%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.Sofort30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Berserker

FQN: abl.​npc.​ability.​buff.​berserk

Berserker
5 Min. 0 Sek.Sofortany0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bfn_african_a01
  • Material: head_twilek_bfn_african_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_twilek_bfn_non_a01
  • Material: hair_twilek_non_a01_v01_f
hair_twilek_bfn_non_a03
  • Material: hair_twilek_non_a03_v01_f
hair_twilek_bfn_non_a06
  • Material: hair_twilek_non_a06_v01_f
skincolor
(one of 3)
 skincolor_twilek_non_h07_p
     skincolor_twilek_non_h02_p
       skincolor_twilek_non_h01_p
        eyecolor
         eyecolor_twilek_non_h04_s
          complexioncomp_twilek_non_c03_f
            facepaint
            (one of 2)
            makeup_twilek_non_c02_f
              makeup_twilek_non_c07_f
                Body details
                SlotDetails
                chestchest_tight_bfn_archetype
                • + chest_tight_bfn_med_ge_a15_hooddown
                • Material: chest_tight_med_ge_a15mercenary02_f
                bracerbracer_short_bfn_archetype
                • Material: bracer_short_med_ge_a15mercenary02_u_v02
                handhand_glove_bfn_archetype
                • + hand_glove_bfn_med_ge_a15_forearm
                • Material: hand_glove_med_ge_a15mercenary02_u
                waistwaist_belt_bfn_archetype
                • + waist_belt_bfn_med_ge_a15_front
                • + waist_belt_bfn_med_ge_a15_back
                • + waist_belt_bfn_med_ge_a15_sling
                • Material: waist_belt_med_ge_a15mercenary02_u
                legleg_pant_bfn_archetype
                • Material: leg_pant_med_ge_a15mercenary02_f_v02
                bootboot_tall_bfn_archetype
                • + boot_tall_bfn_med_ge_a15_shin
                • Material: boot_tall_med_ge_a15mercenary02_u
                All NPCs with this appearance (4)