1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. imperial
  7. imperial_base_commander
Portrait

Imperialer Basiskommandant

Stufe 37-38 | Elite | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a02
  • Material: head_human_bmf_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehathair01_bmf_archetype
  • + 1143863 – not found
  • Material: face_gehat01_med_ge_a10impofficer01_u
face_gehathair01_bmf_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 2)
[no archetype]
  • + 1143513 – not found
  • + 1156667 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c21_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_med_ge_a10_shld
            • + chest_tight_bmf_med_ge_a10_chest
            • + chest_tight_bmf_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer04_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a10impofficer04_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer04_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a10_front
            • + waist_belt_bmf_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer04_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a10impofficer04_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a10_shin
            • Material: boot_tall_med_ge_a10impofficer04_u