1. NSCs
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  3. ord_mantell
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  5. humanoid
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Portrait

Strand-Plünderer

Stufe 7-8 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair
(one of 2)
[no archetype]
  • + facehair_human_bma_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h30_p
     skincolor_human_non_h32_p
      haircolor
      (one of 2)
       haircolor_human_non_h03_p
         haircolor_human_non_h06_p
          complexion
          (one of 3)
          comp_human_non_c06_m
            comp_human_non_c16_m
              comp_human_non_eyebrow12_m
                Body details
                SlotDetails
                chest
                (one of 2)
                chest_tight_bma_archetype
                • + chest_tight_bma_med_ge_a15_hoodup
                • Material: chest_tight_med_ge_a15mercenary04_m
                chest_tight_bma_archetype
                • + chest_tight_bma_med_ge_a15_hooddown
                • Material: chest_tight_med_ge_a15mercenary04_m
                handhand_naked_bma_archetype
                • Material: hand_naked_caucasian_young_a01c01_bma
                • Skin slot 0: hand_naked_caucasian_young_a01c01_bma
                • Skin color is hued into slot: 0
                legleg_pant_bma_archetype
                • Material: leg_pant_med_ge_a15mercenary04_m_v02
                bootboot_tall_bma_archetype
                • Material: boot_tall_med_ge_a15mercenary04_u
                All NPCs with this appearance (2)