1. NPCs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. beach_scavenger
Portrait

Beach Scavenger

Level 7-8 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair
(one of 2)
[no archetype]
  • + facehair_human_bma_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h30_p
     skincolor_human_non_h32_p
      haircolor
      (one of 2)
       haircolor_human_non_h03_p
         haircolor_human_non_h06_p
          complexion
          (one of 3)
          comp_human_non_c06_m
            comp_human_non_c16_m
              comp_human_non_eyebrow12_m
                Body details
                SlotDetails
                chest
                (one of 2)
                chest_tight_bma_archetype
                • + chest_tight_bma_med_ge_a15_hoodup
                • Material: chest_tight_med_ge_a15mercenary04_m
                chest_tight_bma_archetype
                • + chest_tight_bma_med_ge_a15_hooddown
                • Material: chest_tight_med_ge_a15mercenary04_m
                handhand_naked_bma_archetype
                • Material: hand_naked_caucasian_young_a01c01_bma
                • Skin slot 0: hand_naked_caucasian_young_a01c01_bma
                • Skin color is hued into slot: 0
                legleg_pant_bma_archetype
                • Material: leg_pant_med_ge_a15mercenary04_m_v02
                bootboot_tall_bma_archetype
                • Material: boot_tall_med_ge_a15mercenary04_u
                All NPCs with this appearance (2)