1. Abilities
  2. test
  3. will
  4. test_items
  5. malfunctioning_jetpack

Malfunctioning Jetpack

ring01

Malfunctioning Jetpack

Strap on the malfunctioning jetpack! You never know where it will take you. Sets any targets near you when you launch.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ring01
Malfunctioning Jetpack
2
burnedBurned – Periodic elemental damage.
  • [0s] [not displayed]
    ring01Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.will.test_items.malfunctioning_jetpack, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 25% is met

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, 45° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, 90° yaw
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, 135° yaw
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, 180° yaw
  • [6s]
    burnedBurned
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flame_burst.flame_burst_burn, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect expires

    Perform the following actions:

    • Remove this effect
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is dead

    Perform the following actions:

    • Remove this effect