1. Abilities
  2. npc
  3. ability
  4. utility
  5. training_dummy

Training Dummy

cheapshot

Training Dummy

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.custom.utility.training_dummy

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotTraining Dummy – Cannot be destroyed.
2
cheapshot
Training Dummy
3
cheapshot
Training Dummy
4
cheapshot
Training Dummy
  • [does not expire]
    cheapshotTraining Dummy
    Cannot be destroyed.

  • 1
    • When character takes damage with result Ok or Crit or Miss or Parry or Deflect or Dodge or Glance or Resisted or In Cover
    • When character receives an effect

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​generic.​tag_a applied by CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When character takes damage, not more than every 1s with result Ok or Crit or Miss or Parry or Deflect or Dodge or Glance or Resisted or In Cover

    Perform the following actions:

    • Heal the TARGET for (100% of its HP), causing no threat
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

  • [hidden] [6s]
    cheapshotEffect #2

  • 1
    • When character deals damage with result Ok or Crit or Miss or Parry or Deflect or Dodge or Glance or Resisted or In Cover, not more than every 1s
    • On Effect Applied
      - Include Effect Refreshes = (bool) true
      - Tag = (string)
      - Tag Exclusions = (string)
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​npc.​training_dummy

    Perform the following actions:

    • Reset Timer
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
  • [0s] [not displayed]
    cheapshotEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [6s]
    cheapshotEffect #4

  • 1
    • When character receives an effect

    Perform the following actions:

    • Reset Timer
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat