Defensive Healing
Defensive Healing
Activating a self-targeted defensive cooldown ability heals you for a percentage of your maximum health equal to the total sum of your equipped Defensive Healing amplifiers.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140948106405452354 |
Combat log ID: | 4351514835419136 |
FQN: | abl. |
Star Wars name: | Defensive Healing |
Other languages: | Defensive Heilung Soins défensifs |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141121248567451553 FQN: abl. amp. defensive_ healing/6/1 - Set Stack Limit
- 1
- After an ability is activated with tags tag.
abl. by CASTERutility. is_dcd
Perform the following actions:
- Play appearance epp.
amp. defensive_healing. target_heal - Heal the TARGET for , causing no threat
- After an ability is activated with tags tag.
- 2
- On Amplifiers Changed
Only when the following conditions are met:
- If Amplifier Value
- Negated = (bool) false
- Comparison = (int) 4
- Amplifier Spec = (int) 15360943619615702030
- Amplifier Value Type = (int) 3
- Amount = (float) 0
Perform the following actions:
- Remove this effect