Fortress
Fortress
Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.
Attributes
Type: | active |
Activation time: | 0.5s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140961360966227326 |
Combat log ID: | 4281996494766080 |
FQN: | abl. |
Star Wars name: | Fortress |
Other languages: | Festung Forteresse |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Fortress
Within a fortress shield. Reflecting damage.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1s # occurrences: 0 Tags: tag. abl. , tag.buff. cover_ bonuses abl. , tag.itm. relic. onhit_ damage abl. operation. dxun. boss. huntmaster. huntmaster. fortress_ active Hydra script: hyd. operation. dxun. boss. huntmaster. inst_ huntmaster Global ID: 16141067908452075411 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress_ ar/10/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. fortress_cast - Immobilize but allow rotation
- Modify cooldown of Ultimate Hunter by -100%
Ultimate Hunter
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.ultimate_hunter
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. damage_ over_ time
- 2
- Before NPC with this effect takes Kinetic damage without tags tag.
abl. debuff. damage_ over_ time
Override target to:
- Trigger Caster
Perform the following actions:
- Reflect Damage
- Absorb Damage = (bool) true
- Reflect Melee = (bool) true
- Reflect Ranged = (bool) true
- Reflect Force = (bool) true
- Reflect Tech = (bool) true
- Cap Damage = (bool) false
- Amount Percent = (float) 1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Before NPC with this effect takes Kinetic damage without tags tag.
- 3
- When effect ticks the 2nd time
Perform the following actions:
- Execute hydra hook Start_Burn_Phase
- 5
- When effect ticks the 5th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 48
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.beasts.shared.is_a_beast
- If TARGET is alive
Perform the following actions:
- Execute ability [brush_retreat_all] from TARGET to TARGET
[brush_retreat_all]
FQN: abl.operation.dxun.boss.huntmaster.beasts.shared.brush_retreat_all
- 6
- When PC/NPC receives an effect from [deliberate_charge_obstruction]
[deliberate_charge_obstruction]
FQN: abl.operation.dxun.boss.huntmaster.beasts.charger.deliberate_charge_obstruction
Override target to:
- Trigger Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Remove this effect
- When PC/NPC receives an effect from
- 7
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 1000m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,0
- Message String = (string)
- TempStringId = (string) 2469378561934458
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4281996494766418
- Message String Id = (int) 0
- Text Size = (int) 22
- Duration In Seconds = (float) 5
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141069007963707718 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress_ ar/10/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.beasts.crab.is_crab
Perform the following actions:
- Taunt
- Duration = (time) 10m 0s - Add effect #3 to TARGET from TARGET
- [600s]
Crabby
Something a bit more pressing has come up...Slot: Buff Duration: 10m 0s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.buff. taunt_ immunity abl. operation. dxun. boss. huntmaster. huntmaster. taunted_ onto_ shelleigh Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10m 0s
- Max Duration = (time) 10m 0s
Conditions: - Can only be called by other effects
Global ID: 16141070107475335993 Combat log ID: 4281996494766433 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress_ ar/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Taunt
- Duration = (time) 10m 0s - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: 16029313608002792395 - Modify cooldown of [holotraverse_to_holdout] by -100%
[holotraverse_to_holdout]
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.holotraverse_to_holdout
- [hidden] [2s]
Stunned
Unable to act.Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141071206986963692 Combat log ID: 4281996494766437 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. fortress_ ar/10/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. fortress_stun - Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 40° pitch, 0° yaw