Photoreactive Hypergollicity
Photoreactive Hypergollicity
Attributes
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 6.0.0 |
| Global ID: | 16141015230773042216 |
| Combat log ID: | 4250600283832320 |
| FQN: | abl. |
| Star Wars name: | Photoreactive Hypergollicity |
| Other languages: | Photoreaktive Hypergolie Instabilité photosensible |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Photoreactive Hypergollicity
Violently reacts to increases in luminosity.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141069235449065038 Combat log ID: 4250600283832576 FQN: abl. operation. dxun. boss. holding_ pens. dread_ moth. passive/19/1 - 1
- When effect is applied
Perform the following actions:
- Set movement speed to 160%
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. holding_pens. dread_moth. passive. fire_glow
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. operation. dxun. boss. holding_ pens. dread_ moth. is_ dread_ moth Global ID: 16141068135937437755 FQN: abl. operation. dxun. boss. holding_ pens. dread_ moth. passive/19/2 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage)
- Modify stat Max Health, increase by 100%
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage)
- Modify stat Max Health, increase by 446.50407%
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage)
- Modify stat Max Health, increase by 199.3822%
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 100%operation. dxun. boss. holding_ pens. dread_ moth. photoreactive_ hypergollicity - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 200%operation. dxun. boss. holding_ pens. dread_ moth. flurry_ damage
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 50%
- Modify stat Max Health, increase by 573.61116%
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 150%operation. dxun. boss. holding_ pens. dread_ moth. photoreactive_ hypergollicity - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 200%operation. dxun. boss. holding_ pens. dread_ moth. flurry_ damage
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 25%
- Modify stat Max Health, increase by 426.04804%
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 200%operation. dxun. boss. holding_ pens. dread_ moth. photoreactive_ hypergollicity - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 900%operation. dxun. boss. holding_ pens. dread_ moth. flurry_ damage
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 25%
- Modify stat Max Health, increase by 1,083.60872%
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 200%operation. dxun. boss. holding_ pens. dread_ moth. photoreactive_ hypergollicity - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 900%operation. dxun. boss. holding_ pens. dread_ moth. flurry_ damage
- [hidden] [does not expire]
Effect #3Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141067036425810408 FQN: abl. operation. dxun. boss. holding_ pens. dread_ moth. passive/19/3 - 1
- When character receives an effect with tags tag.
abl. , not more than every 10soperation. dxun. boss. holding_pens. lightsource
Perform the following actions:
- Instantly kill the TARGET
- Add effect #4 to TARGET from CASTER
- Remove this effect
- When character receives an effect with tags tag.
- 2
- Just before NPC with this effect dies
Only when the following conditions are met:
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [4s]
Impending Burst
This creature is going to explode into a cloud of acid when this timer expires.Slot: Buff Duration: 4s On death: Effect persists # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Ground Target at Target Position
Conditions: - Can only be called by other effects
Global ID: 16141074733007201741 Combat log ID: 4250600283832588 FQN: abl. operation. dxun. boss. holding_ pens. dread_ moth. passive/19/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. holding_pens. dread_moth. photoreactive_hypergollicit. aoe - Stun the TARGET
- 2
- When effect expires
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 100° pitch, 0° yaw
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. holding_pens. dread_moth. photoreactive_hypergollicit. death_explosion
- 3
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 35
- Sort Type = Closest
- Radius = 3.5m
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- [60s]
Corrosive Rain
Taking periodic elemental damage.
You are covered in a burning tar-like substance.Slot: Debuff Duration: 60s On death: Effect is removed Tick rate: 3s (20 ticks) Initial stacks: 1 Max stacks: 100 # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. operation. dxun. boss. holding_ pens. dread_ moth. photoreactive_ hypergollicity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set type to Negative, cannot toggle off
- Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is a player
- Can only be called by other effects
Global ID: 16141073633495574458 Combat log ID: 4250600283832602 FQN: abl. operation. dxun. boss. holding_ pens. dread_ moth. passive/19/5 - Set Duration
- 1
- When effect is applied
- When effect ticks
- When stacks of this effect increase
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) true
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1.3
- Standard Health Percent Min = (float) 1.3
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. holding_pens. dread_moth. photoreactive_hypergollicit. impact
- 3
- When PC/NPC receives an effect from
RestorationRestoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from
ExpungeExpunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.purge
- When PC/NPC receives an effect from
CureCure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from
Field AidField Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
- When PC/NPC receives an effect from
Toxin ScanToxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from
TriageTriage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from
DodgeDodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from
EvasionEvasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
- When PC/NPC receives an effect from
Force BarrierForce Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.sith_inquisitor.force_barrier
- When PC/NPC receives an effect from
ExpungeExpunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.expunge
- When PC/NPC receives an effect from
Force ShroudForce Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
- When PC/NPC receives an effect from
Force BarrierForce Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.jedi_consular.force_barrier
- When PC/NPC receives an effect from
Force CloakForce Cloak
Uses the Force to make you vanish from sight, immediately exiting combat, purging all hostile removable effects and entering stealth mode. For <<1[%d/%d/%d]>> seconds, you become virtually undetectable.
FQN: abl.jedi_consular.force_cloak
- When PC/NPC receives an effect from
Enure with tags 15627869154156651520Enure
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.jedi_knight.enure
- When PC/NPC receives an effect from
Endure PainEndure Pain
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.sith_warrior.endure_pain
- When character receives an effect with tags tag.
abl. utility. is_cleanse - When PC/NPC receives an effect from
ResilienceResilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.jedi_consular.resilience
- When PC/NPC receives an effect from
Force ShroudForce Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
Only when the following conditions are met:
- If difficulty is not set to Master Mode
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -5
- Amount Min = (float) -5
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. venom_ of_ hissyphis
- When PC/NPC receives an effect from
- 4
- When PC/NPC receives an effect from
RestorationRestoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from
ExpungeExpunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.purge
- When PC/NPC receives an effect from
CureCure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from
Field AidField Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
- When PC/NPC receives an effect from
Toxin ScanToxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from
TriageTriage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from
DodgeDodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from
EvasionEvasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
- When PC/NPC receives an effect from
Force BarrierForce Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.sith_inquisitor.force_barrier
- When PC/NPC receives an effect from
ExpungeExpunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.expunge
- When PC/NPC receives an effect from
Force ShroudForce Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
- When PC/NPC receives an effect from
Force BarrierForce Barrier
Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.
FQN: abl.jedi_consular.force_barrier
- When PC/NPC receives an effect from
Force CloakForce Cloak
Uses the Force to make you vanish from sight, immediately exiting combat, purging all hostile removable effects and entering stealth mode. For <<1[%d/%d/%d]>> seconds, you become virtually undetectable.
FQN: abl.jedi_consular.force_cloak
- When PC/NPC receives an effect from
Enure with tags 15627869154156651520Enure
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.jedi_knight.enure
- When PC/NPC receives an effect from
Endure PainEndure Pain
Temporarily increases your maximum health by 30% for <<1[%d seconds/%d second/%d seconds]>> and removes all cleansable effects. When the effect ends, the health is lost.
FQN: abl.sith_warrior.endure_pain
- When character receives an effect with tags tag.
abl. utility. is_cleanse - When PC/NPC receives an effect from
ResilienceResilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.jedi_consular.resilience
- When PC/NPC receives an effect from
Force ShroudForce Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
Only when the following conditions are met:
- If difficulty is set to Master Mode
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. morphing_ trandoshans. hissyphis. venom_ of_ hissyphis
- When PC/NPC receives an effect from
- [60s]
Corrosive Rain
Taking periodic elemental damage.
You are covered in a burning tar-like substance.Slot: Debuff Duration: 60s On death: Effect is removed Tick rate: 3s (20 ticks) Initial stacks: 1 Max stacks: 100 # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. operation. dxun. boss. holding_ pens. dread_ moth. photoreactive_ hypergollicity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set type to Negative, cannot toggle off
- Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.operation.dxun.boss.holding_pens.predator_droid.is_predator_droid
- If TARGET does not have one effect from [passive]
[passive]
FQN: abl.operation.dxun.boss.holding_pens.event_director.passive
- If TARGET does not have one effect from [passive]
[passive]
FQN: abl.operation.dxun.boss.holding_pens.event_combat_placeholder.passive
- If TARGET does not have one effect from [passive]
[passive]
FQN: abl.operation.dxun.boss.holding_pens.event_arbiter.passive
- Can only be called by other effects
- If TARGET is not a player
Global ID: 16141072533983947127 Combat log ID: 4250600283832620 FQN: abl. operation. dxun. boss. holding_ pens. dread_ moth. passive/19/6 - Set Duration
- 1
- When effect is applied
- When effect ticks
- When stacks of this effect increase
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.01
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0