[snipe_test]
[snipe_test]
Shoots a target for <<1>> weapon damage.
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141061893876262457 |
Combat log ID: | 3939008996442112 |
FQN: | abl. |
Star Wars name: | [snipe_test] |
Other languages: | [snipe_test] [snipe_test] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141095630155565175 FQN: abl. test. modny. snipe_ test/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. snipe. snipe_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 10
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 100
- Amount Modifier Fixed Min = (float) 100
- Amount Modifier Percent = (float) 0.1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [5s]
Followthrough
Followthrough enabled.Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. snipe abl. , tag.utility. aggressive_ action abl. , tag.agent. follow_ through abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141092331620680542 Combat log ID: 3939008996442376 FQN: abl. test. modny. snipe_ test/3/2 - Set Duration