1. Abilities
  2. agent
  3. skill
  4. marksmanship
  5. followthrough

Followthrough

followthrough

Followthrough

Fires a well-controlled follow-up shot at the target that deals <<1>> weapon damage. Only usable within the 5 seconds immediately following a Snipe, Ambush, Takedown, or a complete Penetrating Blasts.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.sniper.marksmanship
  • apc.tutorial.agent.sniper.marksmanship.2
  • apc.test.cdurel.class_prototypes.age_smu.sniper_marksmanship

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
followthrough
Followthrough
2
followthrough
Followthrough
  • [hidden] [0s]
    followthroughEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.assassinate.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 9
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.192
      - Standard Health Percent Min = (float) 0.192
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.28
      - Coefficient = (float) 1.917
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​agent.​follow_through
  • [0.25s]
    followthroughFollowthrough

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.agent.followthrough.impact_only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.192
      - Standard Health Percent Min = (float) 0.192
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.28
      - Coefficient = (float) 1.917
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​agent.​scattershot_followthrough_aoe
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shatter_slug.shrapnel_hit