[04_03]
[04_03]
L'activation de la rafale de flammes et de l'explosion magnétique ou de l'impulsion ionique et de l'afflux tactique confère le bonus critique de technicien de combat, permettant à vos prochaines rafale d'énergie et immolation ou rafale de cellules et déferlement plasma d'infliger des coups critiques. Cet effet n'est disponible qu'une fois par minute.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16141094200780241465 |
Combat log ID: | 3699324051521536 |
FQN: | abl. |
Star Wars name: | [04_03] |
Autres langues: | [04_03] [04_03] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. set_ bonus. 6_ pc Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140921976398884898 FQN: abl. itm. setbonus. endgame. tdps1. heavy. 04_ 03/7/1 - Set Stack Limit
- 1
- After Rafale de flammes is activated by CASTER, not more than every 60s
Rafale de flammes
Cette puissante attaque de flammes brûle la cible et lui inflige <<1[$d point/$d point/$d points]>> de dégâts élémentaires.
FQN: abl.bounty_hunter.flame_burst
- After Impulsion ionique is activated by CASTER, not more than every 60s
Impulsion ionique
Lance une impulsion ionique sur la cible qui inflige <<1[$d point/$d point/$d points]>> de dégâts élémentaires.
FQN: abl.trooper.ion_pulse
- After Explosion magnétique is activated by CASTER, not more than every 60s
Explosion magnétique
Tire une salve d'énergie électromagnétique sur la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts énergétiques. Remplace la rafale de flammes.
FQN: abl.bounty_hunter.skill.advanced_prototype.magnetic_blast
- After Afflux tactique is activated by CASTER, not more than every 60s
Afflux tactique
Tire une poussée concentrée d'énergie sur une cible ennemie, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts énergétiques. Remplace l'impulsion ionique.
FQN: abl.trooper.skill.tactics.tactical_surge
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [30s]
Bonus critique de technicien de combat
Les prochaines rafale d'énergie et immolation ou rafale de cellules et déferlement plasma infligent des coups critiques.Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140923075910514303 Combat log ID: 3699324051521799 FQN: abl. itm. setbonus. endgame. tdps1. heavy. 04_ 03/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Chance critique Techno for effects from tag tag.
abl. , increase by 1bounty_ hunter. energy_ burst_ dmg - Modify meta stat Chance critique Techno for ability Immolation, increase by 1
Immolation
La cible est aspergée d'essence avant d'être transformée en une boule de feu qui inflige <<1[$d point/$d point/$d points]>> de dégâts élémentaires.
FQN: abl.bounty_hunter.skill.firebug.immolate
- Modify meta stat Chance critique Techno for ability Déferlement plasma, increase by 1
Déferlement plasma
Émet une rafale énergétique de plasma, infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires à la cible.
FQN: abl.trooper.skill.plasmatech.plasma_flare
- Modify meta stat Chance critique Techno for effects from tag tag.
abl. , increase by 1trooper. cell_ burst_ dmg
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. cell_burst_dmg abl. and tag.bounty_hunter. immolate_primary abl. and tag.bounty_hunter. energy_burst_dmg abl. with result Crit that does not get redirectedtrooper. fire_pulse
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.