[overhead_strike_test]
[overhead_strike_test]
Heavy attack that does high damage to a single target.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141125703242788407 |
Combat log ID: | 803841784152064 |
FQN: | abl. |
Star Wars name: | [overhead_strike_test] |
Other languages: | DE_Overhead Strike Test FR_Overhead Strike Test |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [2s]
[overhead_strike_test]Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: 298977208771428608, 2706046868899524229 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 0s
Conditions: - If TARGET does not have any effect with the tag 11788565233036887802
Global ID: 16140978384414532413 FQN: abl. test. qa. hschulz. overhead_ strike_ test/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. overhead_strike. cast - Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 55
- Standard Health Percent Min = (float) 45
- Damage Modifier = (float) 0
- [2s]
[overhead_strike_test]Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: 298977208771428608 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 0s
Conditions: - If TARGET has an effect with the tag 11788565233036887802
Global ID: 16140977284902904160 FQN: abl. test. qa. hschulz. overhead_ strike_ test/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. overhead_strike. cast_resisted - Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 55
- Standard Health Percent Min = (float) 45
- Damage Modifier = (float) 0