Blade Dance
Blade Dance
Performs a series of lightsaber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141127730339200177 |
Combat log ID: | 3903631350824960 |
FQN: | abl. |
Star Wars name: | Blade Dance |
Other languages: | [Blade Dance] [Blade Dance] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 0.3s (10 ticks) # occurrences: 0 Tags: tag. abl. , tag.jedi_ knight. direct_ damage abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. master_ strike abl. , tag.jedi_ knight. melee_ damage abl. jedi_ knight. melee_ ability Global ID: 16140924676927013753 FQN: abl. test. david. classes. backups. jedi_ knight. blade_ dance/2/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- 3
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is ≤ Standard
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When effect ticks the 1st time
- When effect ticks the 2nd time
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1125
- Standard Health Percent Min = (float) 0.1125
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.25
- Coefficient = (float) 1.1275
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 5
- When effect ticks the 1st time
- When effect ticks the 2nd time
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Melee
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.25
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee
- 6
- When effect ticks the 9th time
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.225
- Standard Health Percent Min = (float) 0.225
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.5
- Coefficient = (float) 2.25
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 7
- When effect ticks the 9th time
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Melee
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.5
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee
- 8
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.jedi_knight.master_strike_debuff
- 9
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
jedi_knight. master_strike. cancel - Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. jedi_ knight. zen_ ataru
- [3s]
Stunned (Physical)
Unable to act.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. master_ strike abl. , tag.debuff. stun abl. , tag.jedi_ knight. melee_ ability abl. , tag.jedi_ knight. master_ strike_ debuff abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140923577415385292 Combat log ID: 3903631350825256 FQN: abl. test. david. classes. backups. jedi_ knight. blade_ dance/2/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. master_strike. reaction - Stun the TARGET
- 2
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
jedi_knight. master_strike. target_cancel
- [3s]
Immobilized (Physical)
Unable to move.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. master_ strike abl. , tag.debuff. root abl. , tag.dispel_ type. physical abl. , tag.jedi_ knight. melee_ ability abl. jedi_ knight. master_ strike_ debuff Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- Can only be called by other effects
- Immune By Resolve
Global ID: 16140922477903758879 Combat log ID: 3903631350825262 FQN: abl. test. david. classes. backups. jedi_ knight. blade_ dance/2/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [does not expire]
Unshakable
Cannot be interrupted.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. master_ strike abl. , tag.buff. interrupt_ immunity abl. jedi_ knight. melee_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140930174485158650 Combat log ID: 3903631350825268 FQN: abl. test. david. classes. backups. jedi_ knight. blade_ dance/2/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [3s]
Slowed (Physical)
Movement speed reduced.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. master_ strike abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. jedi_ knight. melee_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16140929074973530189 Combat log ID: 3903631350825272 FQN: abl. test. david. classes. backups. jedi_ knight. blade_ dance/2/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff