Pommel Strike
Pommel Strike
Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141115634361744542 |
Combat log ID: | 3630742013739008 |
FQN: | abl. |
Star Wars name: | Pommel Strike |
Other languages: | [Pommel Strike] [Pommel Strike] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. jedi_ knight. direct_ damage Global ID: 16141170883722708095 FQN: abl. test. david. classes. backups. jedi_ knight. pommel_ strike/2/1 - 1
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is ≤ Standard
Perform the following actions:
- Play appearance epp.
jedi_knight. pommel_strike. pommel_strike_real - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.353
- Standard Health Percent Min = (float) 0.333
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 3.43
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is = Strong
Perform the following actions:
- Play appearance epp.
jedi_knight. pommel_strike. pommel_strike_real - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.262
- Standard Health Percent Min = (float) 0.242
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2.52
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0