Opportune Strike
Opportune Strike
Punches the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on slowed or immobilized targets.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141072545164626558 |
Combat log ID: | 3630737718771712 |
FQN: | abl. |
Star Wars name: | Opportune Strike |
Other languages: | [Opportune Strike] [Opportune Strike] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. jedi_ knight. direct_ damage Global ID: 16141072233232776610 FQN: abl. test. david. classes. backups. jedi_ knight. opportune_ strike/2/1 - 1
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is ≤ Standard
Perform the following actions:
- Play appearance epp.
jedi_knight. opportune_strike. opportune_strike_real - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.285
- Standard Health Percent Min = (float) 0.265
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2.75
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is = Strong
Perform the following actions:
- Play appearance epp.
jedi_knight. opportune_strike. opportune_strike_real - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.195
- Standard Health Percent Min = (float) 0.175
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.85
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0