Proximity Check - Become Alerted
Proximity Check - Become Alerted
Ability for NPCs - will check to see if any hostiles are nearby, and if so, become "alerted" to them.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141130843301537552 |
Combat log ID: | 2902603323146240 |
FQN: | abl. |
Star Wars name: | Proximity Check - Become Alerted |
Other languages: | [Proximity Check - Become Alerted] [Proximity Check - Become Alerted] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Global ID: 16140977181236403943 FQN: abl. exp. 01. makeb. environment. prototype. mob. perception_ alerted/3/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 27.5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is not in cover
- If TARGET is not in combat
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [12s]
Effect #2Slot: Other (not visible) Duration: 12s On death: Effect is removed Tick rate: 2s (6 ticks) # occurrences: 2 Hydra script: hyd. exp. 01. makeb. environment. prototype. inst_ reinforcements_ droid Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 2
Conditions: - Can only be called by other effects
Global ID: 16140980479771337214 FQN: abl. exp. 01. makeb. environment. prototype. mob. perception_ alerted/3/2 - Set Duration
- 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. environment. prototype. mob. perception_alerted_loop
- 2
- When effect ticks
Only when the following conditions are met:
- If CASTER is not positioned ≥ 30m to center of TARGET
Perform the following actions:
- Remove this effect
- 3
- When CASTER enters combat
- When starting a conversation
- When character deals damage
- When character takes damage
- When character dies
Perform the following actions:
- Remove this effect