1. Abilities
  2. test
  3. cschmidt
  4. shield_generator

Shield Generator

absorptionfield

Shield Generator

Generates a reflective shield for his squad leader.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.test.cschmidt.probe_boss
  • class.npc.test.noarmor

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powercellShield Generator – Capable of generating a reflective shield around a squad member.
2
absorbtionfieldShield Generator – Outgoing damage reduced. Reflects a portion of incoming damage to attacker.
  • [does not expire]
    absorbtionfieldShield Generator
    Outgoing damage reduced. Reflects a portion of incoming damage to attacker.

  • 1
    • When character takes damage, not more than every 2s

    Override target to:

    • Attacker

    Perform the following actions:

    • Play appearance epp.test.cschmidt.shield_damage
    • Play appearance epp.trooper.pulse_round.fire
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Modify stat Damage Done Modifier (Percentage), set to -25%
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0