1. Abilities
  2. agent
  3. ambush

Ambush

ambush

Ambush

Fires a high-powered shot that deals <<1>> weapon damage. Must be in cover to use.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.test.qa.jwinston.testasset
  • apc.agent.sniper.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ambush
Ambush
2
followthroughFollowthrough – Followthrough enabled.
  • [hidden] [0s]
    ambushEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . ambush . fire_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.347
      - Standard Health Percent Min = (float) 0.347
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1.31
      - Coefficient = (float) 3.47
      - Slots = Int(2)
  • [5s]
    followthroughFollowthrough
    Followthrough enabled.