1. Abilities
  2. flashpoint
  3. star_fortress
  4. environmental
  5. prison_break
  6. takedown_knight

Blindside Blow

throughpeace

Blindside Blow

Summon whatever Force energy you can through the Suppression Collar to subdue the guard quickly and quietly. Requires the guard to be distracted and very close.

Attributes

Conditions

Metadata

Users

Used by
  • apc.worlddesign.flashpoint.star_fortress.prison_break.jedi_knight

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
throughpeace
Blindside Blow
2
throughpeace
Blindside Blow
3
stunnedUnconscious – It was a boring conversation anyway...
  • [hidden] [3s]
    throughpeaceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Execute hydra hook TakedownMusic
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.guard_takedown_knight, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.3s]
    throughpeaceEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    stunnedUnconscious
    It was a boring conversation anyway...

  • 1
    • When effect is applied

    Perform the following actions: