1. Abilities
  2. flashpoint
  3. star_fortress
  4. environmental
  5. prison_break
  6. takedown_warrior

Choke

empathy

Choke

With the collar suppressing your Force powers, you'll have to take the guard out the old fashioned way. Requires the guard to be distracted and very close.

Attributes

Conditions

Metadata

Users

Used by
  • apc.worlddesign.flashpoint.star_fortress.prison_break.sith_warrior

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
empathy
Choke
2
empathy
Choke
3
stunnedUnconscious – It was a boring conversation anyway...
  • [hidden] [3s]
    empathyEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Execute hydra hook TakedownMusic
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.guard_takedown_warrior, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [2.4s]
    empathyEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    stunnedUnconscious
    It was a boring conversation anyway...

  • 1
    • When effect is applied

    Perform the following actions: