1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. holdout_flare

CI-Light Flare

meleeweaponhilt1

CI-Light Flare

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
meleeweaponhilt1
CI-Light Flare
2
meleeweaponhilt1
CI-Light Flare
3
meleeweaponhilt1
CI-Light Flare
4
meleeweaponhilt1
CI-Light Flare
5
meleeweaponhilt1
CI-Light Flare
  • [hidden] [45s]
    meleeweaponhilt1Effect 4277783131848960

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . huntmaster . huntmaster . holdout_flare_instant, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag 4414436693971483901
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Unknown (190)
      - Unknown (394) = (string) 1.0,0,0
      - Unknown (396) = (string)
      - Unknown (504) = (string) 2469378561934460
      - Unknown (621) = (string) <text></text> <locComment />
      - String Id = (int) 4277783131848988
      - Unknown (393) = (int) 0
      - Unknown (505) = (int) 22
      - Unknown (395) = (float) 5
  • [hidden] [1s]
    meleeweaponhilt1Effect 4277783131848967

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Dispense_Holdout
      - Object Self = (int) 1
  • [hidden] [0s] [not displayed]
    meleeweaponhilt1Effect 4277783131848992

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1000000
      - Amount Min = (float) 1000000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [3s]
    meleeweaponhilt1Effect 4277783131848981

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation