Concealed Blade
Concealed Blade
Strike with your hidden vibro-knife. Requires the guard to be distracted and very close.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140919952363446562 |
Combat log ID: | 3760746378821632 |
FQN: | abl. |
Star Wars name: | Concealed Blade |
Other languages: | Versteckte Klinge Lame cachée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Other (not visible) Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Hydra script: hyd. flashpoint. star_ fortress. detention_ block. inst_ interactible_ guard Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Target overrides: - [target override] Caster
Global ID: 16141128218731552142 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ agent/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Execute hydra hook TakedownMusic
- 2
- When effect is applied
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_takedown_agent - Add effect #2 to TARGET from CASTER
- [hidden] [1.5s]
Effect #2Slot: Other (not visible) Duration: 1.5s On death: Effect is removed Tick rate: 0.7s (2 ticks) # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141129318243296123 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ agent/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- 3
- Just before this effect is removed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [does not expire]
Unconscious
It was a boring conversation anyway...Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Hydra script: hyd. flashpoint. star_ fortress. detention_ block. inst_ interactible_ guard Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141130417754923300 Combat log ID: 3760746378821904 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ agent/5/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from ability Detention Cell Access Remote
Detention Cell Access Remote
FQN: abl.flashpoint.star_fortress.environmental.prison_break.buff_prison_guard_keys
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_knockout - Stun the TARGET
- Execute hydra hook SpawnRemote
- [hidden] [does not expire]
Effect #4Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Initializers: - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141131517266550929 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ agent/5/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_takedown_agent_knife