Crouch
Crouch
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 1.1.0 |
| Global ID: | 16141078692876113151 |
| Combat log ID: | 807028649885696 |
| FQN: | abl. |
| Star Wars name: | Crouch |
| Other languages: | Ducken Accroupissement |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Unused effects:
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141170283634198785 FQN: abl. state. take_ portable_ cover/64/1
- [does not expire]
Crouch
Taking cover.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover abl. smuggler. portable_ cover Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141171383145827276 FQN: abl. state. take_ portable_ cover/64/2 - Set Stack Limit
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent
Hold PositionHold Position
While in cover, ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback.
FQN: tal.agent.hold_position
- If CASTER has the ablity
Rifle ShotRifle Shot
Shoots your rifle at the target, dealing <<1>> weapon damage.
FQN: abl.agent.rifle_shot_optimize
- If CASTER has the talent
Perform the following actions:
- Play appearance epp.
state. , dependent on calling effecttake_portable_cover_red - Modify stat Ranged Defense, increase by 0.2
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent
Hold PositionHold Position
While in cover, ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback.
FQN: tal.smuggler.hold_position
- If CASTER has the ablity
Flurry of BoltsFlurry of Bolts
Fires a flurry of bolts from your blaster, dealing <<1>> weapon damage.
FQN: abl.smuggler.flurry_of_bolts_optimize
- If CASTER has the talent
Perform the following actions:
- Modify stat Ranged Defense, increase by 0.2
- Play appearance epp.
state. , dependent on calling effecttake_portable_cover
- 3
- When character receives an effect with tags tag.
abl. debuff. break_cover
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 4
- Just before this effect is removed
Perform the following actions:
- Leave cover
- Dispel all effects from tags 11193787765266285909
- Dispel all effects from tags tag.abl.player.cover_dependency
- Dispel all effects from tags tag.abl.buff.cover_immunities
- Dispel all effects from tags tag.abl.buff.cover_bonuses
- 5
- When effect is applied
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Modify stat Cover Defense Bonus, increase by 0.2
- 6
- Just before this effect is removed
Only when the following conditions are met:
- <OR>
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 7
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.cover.hold_position
Perform the following actions:
- Modify stat Pushback Modifier, increase by 1
- Add effect #7 to TARGET from CASTER
- 8
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 9
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 10
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent
Sniper's NestSniper's Nest
Increases the energy regeneration rate by 1 per second while in cover.
FQN: tal.agent.skill.marksmanship.snipers_nest
- If CASTER has the talent
FoxholeFoxhole
Increases the energy regeneration rate by 1 per second while in cover.
FQN: tal.smuggler.skill.sharpshooter.foxhole
- If CASTER has the talent
Perform the following actions:
- Modify stat Energy Regen, increase by 1
- 11
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent
Riot ScreenRiot Screen
Reduces all damage taken while in cover by 5% and reduces the cooldown of Scrambling Field by 30 seconds.
FQN: tal.smuggler.skill.utility.riot_screen
- If CASTER has the talent
Deployed ShieldsDeployed Shields
Reduces all damage taken while in cover by 5% and reduces the cooldown of Ballistic Shield by 30 seconds.
FQN: tal.agent.skill.utility.deployed_shields
- If CASTER has the talent
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by -0.05
- 12
- When character takes damage (weapon mode Melee)
- When character takes damage (weapon mode Unarmed)
- When character deals damage (weapon mode Melee)
- When character deals damage (weapon mode Unarmed)
- On Weapon Mode Changed
- Weapon Mode = (int) 4
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s - On Weapon Mode Changed
- Weapon Mode = (int) 2
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Remove this effect
- 13
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.cover.hold_position
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- [hidden] [0s]
Effect #3Slot: Other (not visible) Duration: instant Tick rate: 5s # occurrences: 0 Tags: 11193787765266285909 Conditions: - <
- If TARGET is not a player
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141172482657455227 FQN: abl. state. take_ portable_ cover/64/3 - <
- 1
- When effect ticks
Perform the following actions:
- Delay next ability by 3s (GCD)
- [6s]
Cover Screen
Ranged defense increased.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. cover_ screen Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. cover_ screen
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141164786076062110 Combat log ID: 807028649886084 FQN: abl. state. take_ portable_ cover/64/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. cover_screen. proc - Modify stat Ranged Defense, increase by 0.2
- 2
- After
Take Cover is activated by CASTERTake Cover
Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.
FQN: abl.state.take_cover
- After
Crouch is activated by CASTERCrouch
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- [15s]
Calculated Pursuit
Snipe and Lethal Shot can be used while moving.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. snipe_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16141165885587690061 Combat log ID: 807028649886072 FQN: abl. state. take_ portable_ cover/64/5 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 4
- Amount Min = (float) 4
- Amount Percent = (float) 0 - Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc - Modify meta stat Cast Ability While Moving for ability
Snipe, increase by 1Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- Modify meta stat Cast Ability While Moving for ability
Lethal Shot, increase by 1Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
- 2
- After
Take Cover is activated by CASTERTake Cover
Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.
FQN: abl.state.take_cover
- After
Crouch is activated by CASTERCrouch
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- 3
- After
Snipe is activated by CASTERSnipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- After
Lethal Shot is activated by CASTERLethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After
- 4
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- 5
- Just before this effect is removed
Only when the following conditions are met:
- <
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =
Lethal ShotLethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =
SnipeSnipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- Is Casting
Perform the following actions:
- Add effect #12 to TARGET from CASTER
- [15s]
Hot Pursuit
Charged Burst and Dirty Blast can be used while moving.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. charged_ burst_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16141166985099318520 Combat log ID: 807028649887091 FQN: abl. state. take_ portable_ cover/64/6 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 4
- Amount Min = (float) 4
- Amount Percent = (float) 0 - Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc - Modify meta stat Cast Ability While Moving for ability
Charged Burst, increase by 1Charged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
- Modify meta stat Cast Ability While Moving for ability
Dirty Blast, increase by 1Dirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- 2
- After
Take Cover is activated by CASTERTake Cover
Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.
FQN: abl.state.take_cover
- After
Crouch is activated by CASTERCrouch
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- 3
- After
Charged Burst is activated by CASTERCharged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
- After
Dirty Blast is activated by CASTERDirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After
- 4
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- 5
- Just before this effect is removed
Only when the following conditions are met:
- <
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =
Dirty BlastDirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =
Charged BurstCharged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
- Is Casting
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- [does not expire]
Unshakable
Cannot be interrupted.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ immunities abl. buff. interrupt_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141168084610946727 Combat log ID: 807028649886091 FQN: abl. state. take_ portable_ cover/64/7 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [hidden] [20s]
Effect #8Slot: Other (not visible) Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. player. pursuit_ rate_ limit Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141177980215592442 FQN: abl. state. take_ portable_ cover/64/8 - Set Stack Limit
- [hidden] [does not expire]
Effect #9Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover_ bonuses Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141179079727220649 FQN: abl. state. take_ portable_ cover/64/9 - Set Stack Limit
- [hidden] [1.5s]
Effect #10Slot: Buff Duration: 1.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Conditions: - Can only be called by other effects
Global ID: 16141127806070256246 FQN: abl. state. take_ portable_ cover/64/10 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Cast Ability While Moving for ability
Charged Burst, increase by 1Charged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
- Modify meta stat Cast Ability While Moving for ability
Dirty Blast, increase by 1Dirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- 2
- After
Charged Burst is activated by CASTERCharged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
- After
Dirty Blast is activated by CASTERDirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
Perform the following actions:
- Remove this effect
- After
- [hidden] [1.5s]
Effect #11Slot: Buff Duration: 1.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Conditions: - Can only be called by other effects
Global ID: 16141126706558627873 FQN: abl. state. take_ portable_ cover/64/11 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Cast Ability While Moving for ability
Snipe, increase by 1Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- Modify meta stat Cast Ability While Moving for ability
Lethal Shot, increase by 1Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
- 2
- After
Snipe is activated by CASTERSnipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- After
Lethal Shot is activated by CASTERLethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
Perform the following actions:
- Remove this effect
- After