1. Talents
  2. agent
  3. skill
  4. utility
  5. hold_your_ground

Hold Your Ground

cover

Hold Your Ground

Passive

Reduces the cooldowns of Shield Probe and Cover Pulse by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds.

Data

Rank 1
AbilityStatChange

Shield Probe

Summons a probe droid that projects a shield around you for up to <<1[%d/%d/%d]>> seconds, absorbing <<2>> damage. Does not break stealth.

FQN: abl.​agent.​shield_probe

Shield Probe
Cooldown Time-5

Cover Pulse

Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for <<1[%d/%d/%d]>> seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover.

FQN: abl.​agent.​cover_pulse

Cover Pulse
Cooldown Time-5

Escape

Purges all incapacitating and movement-impairing effects.

FQN: abl.​agent.​escape

Escape
Cooldown Time-30

Metadata

Users

Used by
  • apc.agent.sniper.utility
  • apc.test.aalkhatib.sniperboost
  • apc.boosted.utility.marksmanship