1. Abilities
  2. jedi_consular
  3. skill
  4. balance
  5. mods
  6. tier2
  7. forceful_retribution

Destructive Wave

sonicboom

Destructive Wave

Fires a blast of telekinetic energy at the target, dealing <<1>> kinetic damage up to 3 enemies within 10 meters.

Replaces Disturbance

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.sage.balance_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicboom
Destructive Wave
2
sonicboom
Destructive Wave
3
sonicboom
Destructive Wave
4
sonicboom
Destructive Wave
  • [hidden] [0s]
    sonicboomEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.disturbance.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.162
      - Standard Health Percent Min = (float) 0.122
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.2s]
    sonicboomEffect #2

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    sonicboomEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.162
      - Standard Health Percent Min = (float) 0.122
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from PRIMARY TARGET
  • [0s] [not displayed]
    sonicboomEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.disturbance.destructive_wave_arc