1. Abilities
  2. flashpoint
  3. star_fortress
  4. environmental
  5. prison_break
  6. takedown_inquisitor

Electrifying Grasp

abl_si_as_hand_darkness

Electrifying Grasp

Briefly overcome the Suppression Collar to overwhelm the guard with Force Lightning. Requires the guard to be distracted and very close.

Attributes

Conditions

Metadata

Users

Used by
  • apc.worlddesign.flashpoint.star_fortress.prison_break.sith_inquisitor

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_hand_darkness
Electrifying Grasp
2
abl_si_as_hand_darkness
Electrifying Grasp
3
stunnedUnconscious – It was a boring conversation anyway...
  • [hidden] [3s]
    abl_si_as_hand_darknessEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Execute hydra hook TakedownMusic
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.guard_takedown_inquisitor, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [2.4s]
    abl_si_as_hand_darknessEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    stunnedUnconscious
    It was a boring conversation anyway...

  • 1
    • When effect is applied

    Perform the following actions: