1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. flying_fortress

Flying Fortress

guardprobe

Flying Fortress

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
guardprobeFlying Fortress – Hovering in the air. Damage dealt reduced. Returning 100% of damage taken. Out of reach of beasts on the ground.
2
guardprobe
Flying Fortress Jet Wash
3
guardprobe
Flying Fortress
  • [does not expire]
    guardprobeFlying Fortress
    Hovering in the air. Damage dealt reduced. Returning 100% of damage taken. Out of reach of beasts on the ground.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Switch Loco Network
      - Network Spec = (int) 5344200000206776874
    • Add effect #2 to TARGET from CASTER
  • 3
    • Before NPC with this effect takes damage without tags tag.abl.debuff.damage_over_time

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934493
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4387871733580057
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • 5
    • When character receives an effect with tags tag.abl.operation.dxun.boss.huntmaster.beasts.flier.dive_kick_impact

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​flying_fortress_jet_wash
    • Remove this effect
  • 6
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    guardprobeFlying Fortress Jet Wash

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.firestorm.firestorm_burn_target, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    guardprobeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.flying_fortress_exit, dependent on calling effect
    • Set attack wave to #2