1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. powershot_volley

Powershot Volley

abl_ag_sn_penetrating_blast

Powershot Volley

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_penetrating_blast
Powershot Volley
2
abl_ag_sn_penetrating_blast
Powershot Volley Target
3
abl_ag_sn_penetrating_blast
Powershot Volley
4
abl_ag_sn_penetrating_blast
Powershot Volley
5
abl_ag_sn_penetrating_blast
Powershot Volley
6
abl_ag_sn_penetrating_blast
Powershot Volley
7
backflipsOff Balance – Additional hits from Powershot Volley will penetrate ballistic immunity effects. Target has been recently hit by Powershot Volley and is off balance.
8
knockdownKnockdown (Off Balance) – Hit by Powershot Volley while off balance. Knocked down and unable to act.
  • [0s] [not displayed]
    abl_ag_sn_penetrating_blastEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • Unknown (84)
        - Negated = (bool) false
        - Block Identifier = (int) 1

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • Unknown (84)
        - Negated = (bool) false
        - Block Identifier = (int) 1

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [does not expire]
    abl_ag_sn_penetrating_blastPowershot Volley Target

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . huntmaster . huntmaster . rifle_target_marker, dependent on calling effect
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect ticks the 6th time
    • When effect ticks the 8th time
    • When effect ticks the 10th time

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • When effect ticks the 6th time
    • When effect ticks the 7th time
    • When effect ticks the 8th time
    • When effect ticks the 9th time
    • When effect ticks the 10th time

    Only when the following conditions are met:

      • If difficulty is set to Hard or Nightmare Mode

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • When channel ended
    • [target override]

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141118638165727154
      - Duration = (time) 48s
    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • [0s] [not displayed]
    abl_ag_sn_penetrating_blastEffect #3

    • On Apply

    Perform the following actions:

    • Taunt
      - Duration = (time) 1s
  • [0s] [not displayed]
    abl_ag_sn_penetrating_blastEffect #4

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [0s]
    abl_ag_sn_penetrating_blastEffect #5

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 22
      - Travel Time = (time) 0s
    • Play appearance epp . flashpoint . copero . boss . boss_3 . force_powered_snipe_fire, dependent on calling effect
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag 4414436693971483901
        AND
        • If PRIMARY TARGET has an effect with the tag 1208797183279993335
        AND
        • If difficulty is set to Hard or Nightmare Mode
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • Unknown (84)
        - Negated = (bool) false
        - Block Identifier = (int) 1

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag 4414436693971483901

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141151604796618715
      - From Actor = (int) 2
      - To Actor = (int) 3
  • [hidden] [1s]
    abl_ag_sn_penetrating_blastEffect #6

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.2, 30° pitch, 0° yaw
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Hard or Nightmare Mode

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [3s]
    backflipsOff Balance
    Additional hits from Powershot Volley will penetrate ballistic immunity effects. Target has been recently hit by Powershot Volley and is off balance.

    • On Apply

    Perform the following actions:

    • Modify meta stat #46, fixed = 1
  • [1s]
    knockdownKnockdown (Off Balance)
    Hit by Powershot Volley while off balance. Knocked down and unable to act.

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 30° pitch, 0° yaw
    • Stun the TARGET