1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. fortress_ar

Fortress

portablebunker

Fortress

Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

  • [does not expire]
    portablebunkerFortress
    Within a fortress shield. Reflecting damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . huntmaster . huntmaster . fortress_cast, dependent on calling effect
    • Immobilize but allow rotation
    • Modify Cooldown
      - Is Percentage = (bool) true
      - Tag = (string)
      - Tags = (string)
      - Ability Spec = (int) 16140999883838420701
      - Amount Min = (float) 0
      - Amount = (float) -1
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
    • When effect ticks the 2th time

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Start_Burn_Phase
      - Object Self = (int) 1
    • When effect ticks the 5th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag 4414436693971483901
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141028554922032826
      - From Actor = (int) 3
      - To Actor = (int) 3
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Unknown (190)
      - Unknown (394) = (string) 1.0,0,0
      - Unknown (396) = (string)
      - Unknown (504) = (string) 2469378561934458
      - Unknown (621) = (string) <text></text> <locComment />
      - String Id = (int) 4281996494766418
      - Unknown (393) = (int) 0
      - Unknown (505) = (int) 22
      - Unknown (395) = (float) 5